Saturday, July 12, 2014
One-Day-Old Newbie Exploring Whimsy Kaboom
The Lindens are now sending new citizens to assorted destinations instead of the those most unwelcoming of areas, welcome centers. We are getting dozens a day here on Whimsy. We don't mind as we watch them run or fly aimlessly about and try to figure out how to interact with objects. When we can, we give them assistance.
Friday, July 11, 2014
Sweetie, Don't Argue With the Deathbot!
Here's Sweetie at the Mieville sim, facing down a security drone. The drone was made by Aley Arai, so we have a copy. I made it a little smaller and put it in a rezzer at our robot sanatorium. Now visitors will be faced with it when the facility goes into lockdown.
Pony on Train
Sweetie saw this gorgeous horse avatar on Whimsy the other day.
There's no law that says a pony can't ride a train!
Thursday, July 10, 2014
Jesus Boots
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| Here I Am, Standing About Fifty Yards Off Sim, Looking at Whimsy Kaboom. Thank You, Jesus Boots! |
Jesus boots aren't much to look at...
I mean, really! They're uuuuugly, and no mod, so Sweetie and I can't even tweak the textures. But when you sit on them, you're able to walk on water and for that matter walk right off the sim, going as far as sixty meters into the void space.
The Manta Jumps!
A month or so ago Sweetie and I made a foray to Splash Aquatics, where she purchased Kaikou Spalash's giant manta ray.
We liked the fact that the ray is rideable, but neither of us realized it makes periodic leaps from the water. When I first saw it make a perfect leap (yesterday), I thought I was hallucinating. I tracked it with my camera for a good ten minutes before it made a second leap.
Undersea Improvements
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| Mieville Owner Briony Juran |
In a previous incarnation, Aley was Aley Arai, the designer and architect of the remarkable Privateer Space region. Privateer was a highly imaginative, interactive build that took advantage of vertical space all the way to the new build ceiling of 4096 meters. The sim entry was an intergalactic truck stop, complete with an out-of-work derelict robot with a Will Compile Differential Equations for Power sign. It was ridiculous and fun and I missed it a lot when it disappeared.
Aley built practically everything on her sim, from spaceships to robots to avatars to asteroid fields to complicated interspecies bathrooms. Giveaways included Aley's great space bug interplanetary rocket, and a wonderful spacesuit Sweetie and I use whenever we get into situations that won't support avatar life. Here's the rating I gave Privateer Space in this blog:
Rating
***** Whimsical Builds
***** Frightening Intergalactic Plumbing
***** Creative Naming of Planets
***** Cool Free Spacecraft
* Room Service at the New Hotel California
***** Whimsical Builds
***** Frightening Intergalactic Plumbing
***** Creative Naming of Planets
***** Cool Free Spacecraft
* Room Service at the New Hotel California
Privateer Space was a huge influence on both Sweetie and myself, and was formative in our development of Whimsy and especially for our robot sanatorium. We were sad to see it go-- but glad now that so many of Aley's builds have survived.
We picked up a great undersea particle rezzer at Mieville, and it has really jazzed up the underwater area at Whimsy's Northeast corner.
More Work on the Water
Isn't this reflecting pool gorgeous with advanced lighting turned on?
Sweetie also added material effects to the little stream on the side of our upper gardens at sunset...
Wednesday, July 9, 2014
Ride Our Train!
Here's where to come to ride the Whimsy Train.
If you would like one of your own, touch the train's smokestack for the URL to Kitto's website. From there you can get a SLURL to his store. He's relocated it several times, so it's best to check with his train.
New Track for Kitto's Train
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| Whimsy Rail with Original Track Textures |
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| New Whimsy Track Textures |
The original textures on Kitto Flora's track look like this:
There are straight sections of varying length and 30, 45, 60, and 90 degree curves, all available on a gravel base or as girders. The fronts and backs of the girders are transparent so the track will look seamless. There are also left- and right-turning helical sections...
... signals, which stop the train until clicked (or until a certain number of seconds have passed)...
... crossings...
... and left- and right-turning switches to route the train to alternate sections of track.
One of my favorite texture designers was Starship Jefferson, who, alas, no longer seems to be selling textures in Second Life. Happily, his textures are available on the Second Life Marketplace. I invite you too look through his work at his store.
Sweetie and I loved Jefferson's Old Rock Railway textures. Here's the contact sheet...
Here's where you can buy them (for only $199L!)
Applying Jefferson's rail texture no. 14 to the tops of Kitto's sraight track was not a problem-- nor was applying his rock texture no. 20 to the sides of any of the track sections. I created a custom girder texture based on Jefferson's work, and that worked as well-- but the tops of the curved sections were difficult.
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| Girder Side Section. I Don't Mind Sharing My Work, But Since This is Based on Starship Jefferson's Work, I Have Reduced the Size to 64x 64 pixels to Render it Unusable on Kitto's Track |
Jefferson handles curves quite differently than Kitto, so his curved sections, while quite nice looking, wouldn't come close to working-- so both Sweetie and I worked independently, attempting to make the the right curve.
Our approaches were quite different. At first I created a 10 x 10 meter cylinder (the same size as Kitto's curves) and laid down prims for the rail and a prim for each crosstie with the intent to take a snapshot of the ensemblage from directly overhead (That, it turned out, is exactly how Kitto had make his own texture!). I soon abandoned this in favor of doing the same thing with GIMP. Over a base of Jefferson's black rock I laid out two circles of track .5 meters apart, inset just enough (I hoped), and laid in a single tie. By duplicating and rotating the ties, I was soon able to create a complete circle, like so:
Again, I have reduced the texture to 64 x 64 pixels.
Meanwhile, Sweetie used GIMP to do a radial conversion of Jefferson's straight track texture.
Sweetie's result and mine were so close it was impossible to tell them apart visually-- but hers wrapped around the prim more accurately than mine, so we wound up using hers.
Even so, I was unable to make the texture map correctly. The ends of the rails didn't quite line up with other sections, and the difference was just enough to stop me from converting the entirety of Whimsy's rail to the next design.
I wasn't optimistic, for Kitto said to date no one had been able to make a texture work properly on his curves.
I wasn't optimistic, for Kitto said to date no one had been able to make a texture work properly on his curves.
Still, with my interest in the train renewed by the arrival of version 3, I gave Sweetie's texture one more trial, and to my happiness and amazement, it mapped correctly. It took a lot of tweaking of texture density and offsets on the x and y axes for that to happen, but eventually it did.
Finally, Whimsy's train now runs on all-new track!
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