Friday, July 18, 2008

Whimsurance Rider

Whimsurance Rider

Whimsical Virtual Insurers and Guarantors

Its not just INsurance; its WHIMsurance!

Clarification and Rider

Tails


The unsuccessful (in our view) lawsuit Spider Monkey Avatar vs. Whimsical Virtual Insurers and Guarantors has resulted in a need to clarify your policy in regard to loss of body parts.

While a tail is technically a body part, and, specifically, an appendage, it does not reach the level of importance of an eye, arm, leg or Xcite! genital (Manx vs. Persian, 2004, First LL Circuit Ct.), and so loss of a tail is not covered under your policy. However, when the tail is prehensile and when it can be clearly demonstrated the tail is essential to the successful pursuit of the lifestyle of the tail’s owner, the tail may be covered under this policy.

In the case of Spider Monkey Avatar, the litigant successfully demonstrated her tail was an essential appendage in her gathering of high-hanging fruit and nuts in the jungles of SL South America. If you subsist on fruits and nuts in the Amazon and have lost your virtual tail, you may submit a claim. It will, of course, be summarily rejected by a WVIG adjuster.

We should note that lawsuits claiming loss of a tail has resulted in a loss of equilibrium and balance (Moose vs. Squirrel, 1998, Frostbite Falls Cartoon Court of Appeals) or loss of sexual attractiveness (Peacock vs. Mrs. Peacock, 1881, U.S. Supreme Ct., certiorari denied) have to date been ruled in favor of the insuring agency. So don’t even think about it.

Humps
In Dromedary vs. One-Humped Ship of the Desert (Saharan Tribal Court, 1966), the court ruled humps are a valuable asset in crossing vast areas of arid land. However, in Quasimodo vs. The Real Modo, 1744, the Court of French Literary Criticism ruled a hump is not an essential characteristic for successful employment as a bell ringer. Claims for loss of hump will be considered on an individual basis, and then rejected.


Tongues

Taste is a sensory attribute, and bodily senses are excluded by your policy. However, when the tongue serves a secondary purpose, for instance in the essential procurement of food, coverage may apply (Chameleon vs. Frog, 3rd Petco Court of Appeals, 1998).

Horns

A long legal tradition has established the importance of horns as instruments of self-defense. Claims for loss of horns will be considered on the basis of length, breadth, and sharpness. Seasonal shedding of horns is part of the life cycle and is excluded from coverage (Bambi vs. Thumper, Disney Circuit Ct., 1956).

Wings

Wings are biological homologs of the front legs of mammals, reptiles, and amphibians, and so are covered under this policy. The wings of flightless birds are the exception; dodos, penguins, ostriches, emus, rheas, cassowaries, roadrunners, and other nonflying birds are excluded under this policy. WVIG considers ALL birds flightless, and so all claims for loss of wings will be rejected.

Flippers

Flippers are homologs of arms or legs, and so are covered under this policy. However, when hind limbs are fused into one flipper, as is the case in cetaceans and pinnipeds, they will be considered a single appendage before being summarily rejected.

Whimsurance



Whimsurance

Whimsical Virtual Insurers and Guarantors

“It’s not just INsurance; it’s WHIMsurance!”

I. Your Policy

This is your new Whimsical Virtual Insurers and Guarantors Life Insurance policy. Your payment of 10L provides you with a copy of this policy. That is ALL it does. Any attempt to procure benefits because of loss of virtual life or limb will be met with derision and maybe even hysterical laughter.

II. Terms and Conditions

This policy supercedes and replaces all pervious Whimsurance policies. For your convenience some changes in this version may substantially reduce or eliminate your coverage. Other changes may not appear to do so, but court interpretations suggest they actually do so. Not that there was actually any coverage to begin with!

III. What It Is

This policy insures you against loss of virtual life and limb. If, for example, a giant half-molten lava rock is tossed into the air by the volcano goddess Pele and, in its careening path down the side of the volcano, bulldozes your avatar, squashing it flat and ending your virtual life, YOU ARE COVERED! If you should encounter piranha in Whimsy’s waters and they shred the flesh from your virtual bones, YOU ARE COVERED! If Cheyenne’s elephant ride tears off your right leg or you should meet your demise at the hands of Inky the Squid, YOU ARE COVERED! If your free parachute should fail to open or your free SCUBA gear fail, YOU ARE COVERED! If you slip into the lava or tumble 750 meters from our Flights of Fancy store to the ground or are injured in one of Whimsy Transportation Authority’s frequent train disasters or are ripped asunder by a berserk bodybuilding android at the Museum of Robots, YOU ARE COVERED! If YOU are attacked by a rabid virtual pet belonging to a Whimsy resident or are orbited because one of Whimsy’s estate managers is in a snit, YOU ARE COVERED! But see Section I, above.

IV. Fiduciary

This policy is transferred to you in exchange for your payment of 10 Lindens to a sign. WVIG is not responsible if you fail to receive your policy due to erratic performance of a Second Life server. Nor is WVIG responsible if you misplace this policy in your cluttered inventory of 30,000 virtual objects. In fact, WVIG is not responsible for anything. YOU are responsible for paying us 10L. So get to it!

V. Definition of Loss of Limb

Loss of limb shall refer to the misplacement of your Xcite! genital or the loss of one or both eyes, arms, or legs. We are not responsible for that avatar you bought which seems to be missing its right leg, nor are we responsible for your irresponsible use of the sliders in Appearance.

WVIG may require you to submit to a virtual medical exam to verify your loss of body part. Our doctors are highly qualified rejects of Gorean society who will of course be anxious not to humiliate, abuse, capture and enslave, or torture you.

VI. Definition of Loss of Life

Loss of life is defined to occur when your viewer crashes or you have to go to work and must hit the big red X at the upper corner of your screen (well, blue-and-white X if you’re using Dazzle). You’re not in world after that, after you? No. That means you’re dead until you log back on. You are therefore insured until you log back on. When you log back on, you will not be dead anymore. This policy will be canceled and we will set our army of lawyers on you for whimsurance fraud.

VII. Losses Not Insured

Objects of all types. This is a Life Insurance policy, you big dummy! We don’t offer insurance against loss of property. Considering the past performance of Second Life’s servers, that would be insane! We will, however, because we’re nice people, give you a free plywood prim should you incur inventory loss. What you do with it is up to you.

Scripts, Sounds, Gestures, and Animations. Most of them are annoying, anyway.

Property Reclamation. We TOLD you to pay your tier!

Loss of ability to connect to the internet. Get a better computer! And a better ISP! SL is not for sissy computers!

VIII. Specific Exclusions

This policy specifically Does not include acts of LINDEN [war, nuclear hazard, computer disease, natural disasters (which are quite likely on an island with an active volcano), or suspension of your account by Linden Lab because of your repetitive defiance of the ban on gambling].

 IX. Vehicles

Vehicular accidents are covered by an optional rider to this policy, available for only $10,000 Lindens.

X. Health Benefits

WVIG is a big supporter of socialized medicine. For this reason, we don’t offer a health benefit policy. But if we did, you can bet it would be expensive with a huge deductible and would cover almost nothing.

XI. Duration of Policy

This policy is in effect when you receive it and expires when you read Section XI.


Thank you for your trust in Whimsical Virtual Insurers and Guarantors. We work tirelessly (as does the rest of the industry) to reduce the quality of your coverage and eliminate your benefits. Be assured that should the worst come to pass, we will ignore your frantic IMs and insult you and call you a liar if you do manage to get through to us with your claim. Go forth now in confidence, knowing you have the best virtual coverage available. And please, forget our phone number.


Thursday, July 17, 2008

Whimsy Lava Beds





Peaceful On the Surface... Dangerous Underneath!

Written 16 July, 2008


Whimsy Lava Beds


I misplaced the lava beds from Pele when we moved to Whimsy. I came across them in inventory only a month or so ago. I found them only because I was feeling around in my inventory and burned my fingers.

And so Whimsy now has extensive underwater lava beds (Whimsy 115, 123, 10; Blogger won't do links tonight); they smoke and simmer and bubble ferociously. The official story is that vulcanologists have told us the formation of the beds signals the birth of a new volcano, and oh, dear, Pele won’t at all be pleased!

We’ve erected a historical sign at the lava beds; it doubles as a vendor to sell life insurance (Whimsurance policies).We decided this was important because Whimsy is such a dangerous place. The unwary avatar can, among other things, tumble into a pool of hot lava or be struck by a bouncing boulder, fall from a ledge, crash into the ground when a parachute malfunctions, lose his or her grip on the zipline, or be attacked by piranha or our resident alligator or a shark or by Inky the squid.

Whimsurance is absolutely worthless. It won’t pay under any circumstances, so its only value is as an amusement. Still, it’s a bargain at 10L.

Throwing Stones II




Written 15 July, 2008

Throwing Stones II

For nearly a month now Pele has been tossing boulders about. She fires them whenever she erupts. They arc through the air in every direction, smoking. Some fall back into the lava pool, some roll down the sides of the mountain, and some fly high and splash into the lagoon. Even when she’s idle, Pele will toss boulders every fifteen minutes on the average, just to keep everybody on their toes.

/me has learned how to work the LSL’s random function!

I have six emitters scripts hidden in the lava pool. Each emitter contains four different hot rocks. When the Pele eruption script wants rocks, it talks to the emitters, telling them which rock to fire. The emitters then fire the selected rocks at random (within limits) velocities. Each emitter faces a different direction, so the rocks fly pretty much everywhere.

I could have randomized the direction of the emitters, but pointing the emitting prims in the directions I wanted seemed to work better.

It’s awesome to watch Pele throw her rocks. They leave smoke trails, and if one happens to fly or bounce by you, you can hear it hiss. Occasionally, a flying rock will hit somebody. My neighbor Leaf Shermer was peacefully paddling by the base of the mountain and a boulder landed in the canoe with her, sinking it. She loved it. Or so she says. Probably, it’s more fun to think back on it than it was when it actually happened.

What’s most fun, though, is to put on the rock thrower HUD I made. It has six rows of four-lava-textured buttons; touching a button tells a specific emitter to toss a specific rock. The intensity of the launch is up to the emitter.

With the HUD I can launch rocks from anywhere in the sim, and I can make a veritable deluge of boulders by pressing a button I marked with an exclamation point. It’s especially fun to toss rocks in the direction of visiting avatars.

I’ve not put the HUD out as a freebie, but anyone who IMs me is welcome to one. The HUDS operate within 96 meters of the lava pool.

Wednesday, July 16, 2008

Throwing Stones I




Written 24 June, 2008

Throwing Stones I

For a while now I’ve been of a mind. The volcano goddess Pele should throw rocks.

Big rocks.

Big, hot, steaming, hissing, semi-molten pumice boulders.

Now, the reader must understand that when it domes to Linden Scripting Language, I’m a kludge. I started out tweaking variables in public domain scripts and it’s been all downhill from there. Although I’m a proud graduate of the College of Scripting, Music, and Science, my approach to scripting is trial-and-error. That didn’t work? Okay, then, how about THIS! Eventually, usually, the script compiles, and usually when it compiles it does pretty much what I want it to do. Usually.

I’d do a lot less trial and error if the LSL Wiki gave more examples or more thoroughly explained the syntax. The Wiki is pretty spare. But I’m not complaining. I’ve been able to rig scripts that make objects do pretty much what I want them to do on Whimsy, and I’ve even been able to occasionally make some fairly complex things happen. But for the record, I miss BASIC, a language at which I was a whiz.

Sooooo, awhile back I decided Pele should hurl rocks when she is erupting and maybe occasionally when she’s not.

I’ve learned how to tell a prim to rez temp objects (thanks, College of Scripting!), and I have a trampoline script. Hmmm, I thought. How about if I wrote a script that would rez a physical prim (the proverbial smoking rock), which would then fall onto the prim that rezzed it, activating a second script, a trampoline script, which would then bounce it into the air in the finest style.

No luck. I would bounce when I hit the prim, but the rocks wouldn’t. It had to do with telling the trampoline which type of object to act upon. The Wiki was no help in giving me syntax.

Okay, no worries. There’s almost always more than one way to make something happen with LSL.

So—hmm, I thought; guns rez and fire bullets, and clearly they’re not using my Rube Goldberg rez + trampoline configuration. So I pulled out my trusty watermelon gun and opened the full perm script and cut out the section that rezzes and fires melons. I dropped it into a new script, set the script so it would be activated by the word “fire” on channel 999 (the Pele eruption cycle works on this channel), and—success! Rocks would catapult into the air, leaving arcing trails of smoke as they splashed into the water or bounced down mountainsides.

Hehe. /999 fire. /999 fire. /999 fire. Sweetie loved it.

The problem was the rock always followed the same trajectory. The speed and direction of the launch didn’t vary.

I discovered the direction of launch varied with the orientation of the prim, but putting in a rotation script didn’t work. That’s because, I think (I just read this) omega rotation operates client-side, meaning the prim doesn’t really rotate; it just SEEMS to.

Okay, then, I could tell the script to rotate the prim X degrees after every launch.

But that seemed inelegant.

So I’m off tonight to play with introducing some variability in the direction and force of the launch. That means I have to come to terms with LSL’s random function.

Wish me luck. I’m gonna need it.

New Annoyances!

Written 15 July, 2008

New Annoyances

If the Nicholaz Eye Candy viewer included the ability to rez prims above 780 meters, it would be just about perfect.

I knew the problems I’m about to talk about aren’t viewer-side, because I’ve been using EC-E for months now, and most of what I’m about to list have only recently begun to happen. I suppose that means they’re bugs on the sim server or asset servers.

Here are some of the things I’m noticing. Most happen only sporadically:

I edit a prim and the Edit box comes up empty.

I click on a prim, but it isn’t selected.

Prims 20 or 30 meters away are almost impossible to select.

I move or resize a prim or one prim of a linked set and, by itself, it decides to return to its former position or size.

I select Undo and the selected prim doesn’t seem to move. Fifteen seconds or so later, it finally jumps to the new position.

I hit Escape to return to the default avatar view and my field of vision begins to rock toward and away from me, as if I’m focused on a clock pendulum, viewing from the side. Quite dizzifying.

Double teleports again.

Sound is sporadic. I don’t hear a lot of sounds I know are on the land and playing. Birdsongs, for instance.

My av sinks or rises slowly when I hover (this was fixed for a while, now it seems to be back).

When far-seeing, my view is grabbed and spun away to some underground location.

There is texture flicker on objects (like rugs) that are .005 or more above the floor.

M screen freezes up for as long as 30 seconds when media begins to play

Prims take as long as 10 seconds to rez or disappear when deleted.

Blue buy dialogues don’t come up sometimes, or come up only after a delay.

Notecards take a long time to load or don’t load at all.

Scripts sometimes won’t load.

Chat gets out of order.

Grrrr!

I hate it when that happens!

A Three-Donut Vacation: XXXVIII: Stay Tuned!

Written 16 July, 2008

A Three-Donut Vacation

XXXVIII: Stay Tuned!

Did Sweetie survive her plunge into Black Swan’s deadly and expensive ($200L just to see it) vortex? [Of course she did!]


Will the earth be sugar glazed by the deadly donut death star? [Of course it won’t!]

Will the Krispy Kreme shadow government continue to consolidate its domination of the world of pastries? [Sure it will!]

Is a surviving ImSoNotADiva clone out there somewhere, licking her wounds and plotting revenge? [You betcha!]


Will the Affiliated Alliance of Fashionistas take note of Cheyenne’s deteriorating appearance and revoke her platinum card? [Let’s hope not!]

Stay tuned, gentle reader, for the continuing adventures of Sweetie and Cheyenne.


-----

Good news!

Out of nowhere the other day I got a teleport assist.

Join me on the donut grid, the blue menu said. Bring scones!

It can only be Sweetie!

Alas, the teleport failed.

I’m walking around armed to the teeth so I’ll be ready when she contacts me again.

A Three-Donut Vacation: XXXVII: Dénouement

Written 14 July, 2008

A Three-Donut Vacation

XXXVII: Dénouement


And there you have it, the true facts of my three-week, three-donut vacation with Sweetie.

I still live on Whimsy—if you can call it living. The heart has gone out of me. I go through the motions—pay the tier, keep the sim lag-free, buy a frock from time to time so my platinum fashionista card won’t be cancelled. Life is almost bearable at times, but there is no joy.

Sweetie is gone. I have to face it. Its been weeks, and there’s been no sign of her. I fear the worst.

And yet I dare to hope. There’s been no attack from the deadly donut death star, after all. Maybe Sweetie managed to pay the 200 Linden dollars to Black Rose and find her way through the wormhole to the donut grid. Maybe she took that donut death star out in the best ninja fashionista style. Maybe she’s trapped on the donut grid at this very minute, trying to find her way back to me.

But maybe not.

I guess I’ll never know.

I miss her terribly.

A Three-Donut Vacation: XXXVI: Anticlimactic Conclusion- Sweetie and Chey's Darkest Hour?

Written 14 July, 2008

A Three-Donut Vacation

XXXVI: Anticlimactic Conclus
ion- Sweetie and Chey's Darkest Hour?

The teleplane hurtled toward the wormhole. I was holding it steady on course, barely able to see for the tears in my avatar eyes. My Sweetie was gone! Gone! Damn ImSoNotADiva Bartlett, every goddamn one of her!

“This is Captain Chey,” I said into the microphone. “Please prepare yourself for impact.”

The screams from the back of the aircraft intensified as the ground rushed up to meet us. I thought I saw a brief flash at the center of the wormhole. And then the Black Rose’s robots caught up to us—an unarmed civilian teleport craft—and killed us.

We didn’t die, of course. One doesn’t actually die in Second Life. That would be most improper. Instead, every avatar on the teleplane was sent to his or her home—all but the Divas still alive. Having no homes to go to and no Linden Lab accounts, they were simply deleted.

Our luggage didn’t come with us immediately, but Black Rose’s autoreturn eventually returned it.

I landed on Whimsy, whole in form and still fabulously coutured, but with a big hole in my heart. My Sweetie, my beautiful Sweetie, light of my life and center of my universe, was gone.