Monday, April 27, 2020

Recap

Fireworks Above the Dance Pavilion High Above Whimsy

So, a couple of months ago, after five years mostly away from Second Life, I became active again.

I was behind on a lot of things, and it's taken me a while to get up to speed. It was, thankfully, like riding a bike. You just climb on again. After some practice, I'm writing scripts without problem these days (well, there's an occasional problem, as there's still a lot about scripting that I don't understand), but mostly things work right off the bat, bar a misplaced semicolon or two. I've gotten my settings in Firestorm mostly worked out, and I added a mesh body and have learned more or less how to use it. I can safely say, at least for now, I'm ba-ack!

Whimsy fared well while I was away. I had to come in world a couple of times to track down and reset Kitto Flora's little train, and again to find and fix the glass robot hand that dispenses tickets to the cinema at the robot sanatorium, but otherwise, everything was still working. It felt good to see complex scripts I wrote seven or eight years ago and running all the while still chugging along.

Most of my script problems had to do with movement. Occasionally, perhaps, Second Life wobbles, or there's a rounding error, or the sim resets mid-movement, and teleport signs and objects that move back and forth get a bit out of position. I solved that problem by setting home twice after each movement. Once was all that was needed theoretically, but not actually.  Before I added the second command the teleport board at the Whimsy entrance would eventually become misaligned, but it's been perfectly aligned for years now.

I picked up a free Genus head when the company was giving them away prior to going out of business, but haven't put it on yet. I'm in no hurry. I rather like the head I have--but there will come a day when I'll put it on and lose a couple of weeks trying to figure it out and get the look I want.

My plan was to document this no-doubt-boring-to-anyone-who-wasn't-me business, but I got behind, and frankly, I'm glad, for I wasn't looking forward to it. So now I'm looking forward rather than backward. That's the plan, at least.

Several unexpected things have happened since my return. One, I'm now an official helper on the Firestorm islands. My job is to greet new residents, assist them, and reduce their confusion so perhaps they'll log back in a second time and maybe even stay in Second Life.

The job requirements weren't much of a stretch, as that's exactly what I've been doing for more than ten years now. I would from time to time make my rounds of the old Welcome areas and help new people. That was especially needed, as most were in fact Unwelcome areas, with groups of older residents gathering to socialize and ignore or belittle or even grief new folks. I couldn't stop the bad behavior, but I could at least reassure new folks and direct them to places like New Citizens, Inc. that WOULD make them welcome. Some of those new folks became friends and remain friends to these days.

I'll be quick to say this isn't altruism on my part. It's entirely selfish. I want as many people as possible to stay in Second Life so it will stay around. I would hate for the grid to just disappear some day, like Habitat, Blue Mars, High Fidelity, and so many other virtual worlds!

At the Sunday Night Dance at My Friend Elysienne's Raven's Mark Club. DJ Annie is Now a Friend

One consequence of hanging out at Firestorm Social Island was I met people. Spending all my time on Whimsy building or scripting isn't a great way to make social connections, but the Firestorm islands turned out to be a great for that. I now have new friends as well as other old-timers like myself, and we gather weekly for dances--how fortuitous in this day of social distancing!

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