|Waiting for the Rez|
|Moon Lander and Full-Bright Marker Flags Spotted|
|Historic Moon Walk Patterns. The Astronauts Didn't Vernture Far from the Lander.|
|Fugly Lander. Is That Some Sort of Gold-Plated Camouflage Paint Job?|
|We Encountered This Alien Life Form|
|Chey Wanted to Buy These Moon Rocks, But They Were Not Set To Sell|
|A Touch of Second-Life Fabulousness (If You Can See It): A Mysterious Monolith|
A Trip to Daden Space
I've learned to take the Lindens' sim recommendations with a grain of salt. More often than not I find myself in a space where I can't rez a prim, can't fly, and my HUDs won't work properly-- all because of illeberal use of the YOU CANNOT DO THIS tools. That, and I'm almost certain to run smack into the red fence of friendship somewhere in my explorations. That, and the place is almost certainly going to be ugly and boring and without a hint of Second Life fabulousness.
But I still go on occasion. Yesterday Sweetie and I, on the Lindens' recommendation, exploded the Daden Space sim, where, ta da! I couldn't take a landmark and couldn't fly and couldn't build and couldn't script.
Usually just landing in such a permissions hell causes me teleport somewhere else, and fast, but beause of the historic importance of the event to which the sim was dedicated, I stuck.
You see, the sim commemorates Apollo 11, the first manned moon landing,.
The build is meant to be immersive. One of the requirements was one must have a spacesuit-- which was silly, since no one else was on the sim (which pretty much speaks to how much the Lindens' recommendations impresses other people, huh?).
A sign directed me to XStreet, where I expected to find a freebie space suit. No luck-- the suits were $595L. No way!
So Sweetie and I donned our (much better) freebie Privateer Space spacesuits and teleported to the surface.
Admist all the grayness, I was happy to see a blue-green Earth just above teh horizon. I wanted for it to rez.
Finally, I went to inspect. I used my supersecret powers to disrespect the hell out of the Apollo astronauts. I flew.in the no-fly zone.
"Hey, Sweetie!" I yelled. "Did you know the Earth was flat?"
Inded it was, as it was merely an image pasted on a flat prim.
"And blurry!" I cried. Indeed, the texture was of incredibly low resolution.
The Apollo lander looked just like the real lander, as if it had been hastily constructed out of parts from a beginner's edition Erector set. I marveled at its fragility-- and lack of sophistication. It had, after all, been powered by a computer with less computing power than a VIC-20.
Sweetie and I had picked up Daden Space HUDS that obscured almost half of my wide screen and more than 2/3 of Sweetie's smaller screen. There was no button to minimize it.
Buttons on the HUD turned on and off prims denoting the paths of the astronauts' moon walks and showed or hid spots that triggered photos and short videos in a built-in screen.
The HUD played a video of Neil Armstrong's first moonwalk and displayed historic photos taken in the same position and direction relative to the landers as the spot where we were standing when they were triggered.
The small size of the trigger spots made it easy to blunder in and out of them, causing a lot of jerkiness, so I took off the HUD and threw it away.
I found Darden Space good in concept, but poor in execution. The textures, with the exception of the moon itself, were poorly done, and the prims inexpertly creative. So A for effort and C-minus for results. I hope whoever actually created the build did it out of love and not for money.
Hey, Daden Space, your motives are noble! But let me put up a better Earth for you!