Tuesday, September 16, 2014

More Auroras

Sweetie and I were struck tonight with just how lovely the auroras are at 4000 meters.

Even when the photos are clicked to enlarge them, they don't do the auoraras justice.

Friday, September 12, 2014

Fans and Auroras

Sweetie and Chey Admire Antreas Alter's Beauiful Aurora Borealis
Yesterday Sweetie came back from shopping at Capalini Designs.

"What's that behind your back?" I said.

"Nothing," she said.

"Show me your hand," I said.

"The other one," I said.

"Now show me both of your hands at the same time."

That one perplexed her.

"Sweetie," I said, "you might have gotten away with it if you hadn't dragged the copy so large."

"It's not big," she said.

"It's the size of an SUV," I said. "Let me see it." She held it out.

Sweetie, it seems, had come home with a black metal fan on a rotating brass gimbal.

They're awesome.

There are now four of them creating a sense of drama at our sub-orbital asteroid retreat. Teleport here to see them.

The auroras are visible only during Whimsy's night cycle.

Trick of Perspective

If you click on the photo to enlarge, you'll see Sweetie seems to be holding a lantern. It' s a trick of perspective. The lantern is sitting on the wall. Sweetie's arm is up because she is tweaking a tree she just installed at our suborbital asteroid retreat.


A month or so ago Sweetie and I went on a hunt for more games for our PG Den of Iniquity.

We found several we liked and tracked them down. Two creators were kind enough to give me copies, We found the store that sold the game Crossroad, which I liked a lot. Crossroad is a sort of match/connect the lines game.

The name of the store is Lizail, and they sell, among other things, fabulous wall (and one floor!) aquaria.

And games! Did I mention games?

Thursday, September 11, 2014

Working on the Path to Pele

Sweetie and I have been tweaking the path that winds from Whimsy's entry to the volcano Pele.

We removed the Botanical sakura cherry tree that has bee in the above spot for years and she added these mesh plants...

... and this lava boulder, which helps define the path.

That gave me an idea.

This acute bend in the path was always awkward, but it added length to the path to the summit, which was desirable.

Thursday, September 4, 2014

We Are Beta Testers for Second Life Experience Keys

Linden Lab has selected us as second round beta testers for Experience Keys.

Experience keys allow avatars to grant global permissions to an experience. This makes inter-sim teleportation possible, allows temporary attachment of HUDS and things like backpacks and weapons, and allows interaction without an avatar having to sit. At our robot sanatorium we could, for instance, cause an avatar to slip and slide when he or she steps in the pool of oil spilled on the main floor. Until how we have had to rely on blue menus-- which rather detracts from the experience.

Sweetie and I have been staying up night thinking of ways to use the experience keys.

Sweetie Goes All-Mesh

Sweetie is thrilled with the plants at Hayabusa Design. They're mesh, offer incredible detail at a low prim count, and many of them sway realistically in the Second Life wind. Better, they're copyable and modifiable, so she can have her way with them. She has stocked up on flowers, shrubs, and trees, changed the arcane names of many of them into something she can recognize, and has been slowly placing them on the land.

We've removed some three-prim flat plane plants, but we're keeping many, as well.

Here's how Whimsy is looking these days.

Tuesday, August 26, 2014

Actual Mountain

In this age of colossal sim surrounds I assumed the granite peak visible in the distance from Port Seraphine was an object-- but no, it was terrain. Very cool.

Oopsie With the Stunt PLane

"They say any landing you can walk away from is a good one," I said.

"I'm not unscathed. My head is killing me," said Sweetie.

"I can fix that," I said.