Chey Loves Her Sits
Written 19 July, 2010
Animation overriders are highly personal, especially when you pack them with custom poses.
I got by for more than a year with a purchased AO. I tell you, it was hard to find one that didn't make me simper, preen, flirt, act haughty or childish, or in general make me look like a tramp-- which is just what most AOs do. Sorry to have to say it, but most female AOs are entirely I'm a Whore and most male AOs are entirely I'm an Ass.
Which is fine, I suppose, if you're a whore or an ass, but I'm certainly not the former and hopefully not the latter. I wanted a reasonable AO and it was hard to find.
After a year I was weary of the limited moves in my AO and competent enough to stuff my own overrider.
I found a free, full-perm ZHAO-II (the script, written by Ziggy Puff and given to the public domain; people aren't allowed to lock it up, but most AO makers do just that. But I digress.)
I spent some time finding poses for the various animations: walking, sitting, flying up, down, and sideways; swimiming, prejumping, jumping, landing, landing hard, flying up, flying down, falling, and of course, standing.
I pulled my ZHAO II to the ground, opened the script, and dragged a variety of poses to the object. Then I spent a good while assigning animations to each action (and multiple poses to stands, sits, and ground sits), in a notecard, and then testing them.
It required a bit of debugging, as spelling had to be exactly right, but eventually I was able to cycle through all movements without getting a script error message.
But when I added even more sits and stands, the script broke: out of memory.
So I saved with mono. That gave me memory enough for dozens and dozens of animation-- not that I need all that many. I just wanted enough sits and stands to animate my avatar as naturally as possible.
I could have made additional notecards for different purposes-- mermaid, wearing tight skirts, for business or romantic settings, but I stopped.
Why is my AO noncopyable? Glad you asked. Some of the anims it contains are no copy, and transfers to the object. So when it's lost, it's gone. That's why I was in a frazzle.