Thursday, December 20, 2012

All My Posts About Inventory

All My Posts About Inventory

 20 December, 2012

Over the years I've written quite a few posts about inventory control-- including the two just before this post. Some are serious, some just wacky.

Here's a list:

Semi-Serious

17 December, 2012   Inventory Control, Part II

16 December, 2012   Inventory Control, Part I

19 March, 2012         I Found it in the Sock Drawer

23 October, 2008      Inventory Control, Revisited

23 October, 2008      Inventory: Some Hints for Management

3 September, 2008    Inventory Count: 17,363

1 December, 2007     Working on Inventory

8 March, 2007           Inventory Control


Just Plain Wacky

16 February, 2009     When Interventions Go Wrong: II. The Hearing Continues

12 February, 2009     When Interventions Go Wrong: I. The Competency Hearing

10 February, 2009     Intervention!

9 February, 2009       Sweetie's Inventory Malfunction

7 February, 2009       Inventory Obsessive Disorder

4 April, 2007             Inventory Leak

Monday, December 17, 2012

Inventory Control: Part II

Inventory Control

Part II

Written 17 December, 2012

What was I saying?

Oh, yes. So, by using the inventory search filters you can seek and destroy unwanted scripts, landmarks, sounds, gestures, animations, and notecards. Terms like about, unpack, open, rez, and thank will root them out. If you're a big shopper, you'll be surprised how many  will turn up.

Oh! And search bald. You might find hundreds of bald caps. You need only one.

Although there WAS that one time my one and only bald cap went rogue.

Type float, too, as it will show all those floating text scripts in the boxes you bought. And new script, and delete, free, invitation, join, t-shirt

Sunday, December 16, 2012

Inventory Control: Part I

Chey's Prim Storage
Inventory Control

Part I

Written 16 December, 2012

There are a lot of people walking around Second Life with more than 100,000 items in their inventory. I could easily be one of them, but I've worked hard to keep my count under control-- not all that easy when one owns several sims and does a lot of building, both of which tend to make one acquire a lot of inventory.

When inventory count goes high, searching takes longer and it's said (I don't know if it's true, but it's popularly believed) the entire Second Life experience is degraded. Even if it's not true, certainly most of us don't need all that clutter.

If your inventory count is high and you would like to lower it, here are some things you can do: