Written 24 February, 2009
The Fantastical and the Mundane
In Piers Anthony's science fiction books there’s a term for those who aren’t gifted by magic: mundane. The mundanes are limited in what they can see and what they can do. It’s a restricted sort of existence—and the mundanes aren’t even aware of what they’re missing!
I’m now applying the term to Second Life. Mundanes, by my definition, can’t or won’t see beyond the duplication of real-world technologies and building techniques in this virtual world.
I’m not saying someone who builds a beautiful replica of a 1957 Chevy Bel-Air (I once owned one!) is mundane. I’m not saying clothes designers or builders of virtual log cabins are mundane. I’m not saying that at all.
So, who IS mundane? How about someone who stubbornly persists in building 120-prim winding staircases (I always fall off those) and physical elevators that bounce avatars about (sometimes even out of the building!) because they refuse to use a faster, more efficient, safer, and more elegant mode of transportation--- teleporters. How about a virtual yuppie who thinks it’s prestigious to have a virtual McMansion with a Beemer and a Mercedes in the garage? How about those who are proud to have toilets in their houses? How about a builder who refuses to make any structure that would be impossible in real life? How about all those newbies who sit on camping chairs rather than explore this beautiful and usually impossible IRL world?
How about Linden Lab?
Philip Linden, bless his heart, and Torley Linden, bless hir heart, have vision. They’ve not a single mundane bone in their virtual bodies. I’m not so sure about the rest of the Linden lot, who persist in building boring mainland areas like Bay City and Nautilus.
And have you ever noticed? The Linden blog NEVER brags on fantastical places like The Robot Museum or (the apparently no-more) Svarga or the serene Tol Eressea or the late and wonderful Privateer Space or the steampunk sims or any of Second Life’s great virtual racetracks. No, instead they spout flack about unexciting and often unfinished places like—well, I won’t give any examples. Just check their blog history..
And why do they do blog only the mundane? Well, I have a theory.
Of COURSE I have a theory!
Hehe.
It makes business sense to brag on builds in Second Life that relate to the real world; in doing so Linden Lab can perhaps attract yet another corporation. That’s why, I think, the Linden Blog never brags on the Robot Museum or The Great Fissure or The Abyss. But it makes even more sense to highlight Second Life’s spectacular ability to make a reality of the improbable and the impossible, to highlight the what-might-be rather than the what-already-is. It’s here that Second Life’s future truly lies. But the Lindens don’t see it.
And why?
Because the Lindens are themselves mundane. And because they’re mundane, they’re just not seeing what the rest of us see. They remain blissfully unaware of the strengths of the very world they’ve made possible, and in this unawareness they’re leaving unacknowledged the artistry, vision, and dedication of Second Life’s most creative citizens.
How sad! And how unfair!
The Fantastical and the Mundane
In Piers Anthony's science fiction books there’s a term for those who aren’t gifted by magic: mundane. The mundanes are limited in what they can see and what they can do. It’s a restricted sort of existence—and the mundanes aren’t even aware of what they’re missing!
I’m now applying the term to Second Life. Mundanes, by my definition, can’t or won’t see beyond the duplication of real-world technologies and building techniques in this virtual world.
I’m not saying someone who builds a beautiful replica of a 1957 Chevy Bel-Air (I once owned one!) is mundane. I’m not saying clothes designers or builders of virtual log cabins are mundane. I’m not saying that at all.
So, who IS mundane? How about someone who stubbornly persists in building 120-prim winding staircases (I always fall off those) and physical elevators that bounce avatars about (sometimes even out of the building!) because they refuse to use a faster, more efficient, safer, and more elegant mode of transportation--- teleporters. How about a virtual yuppie who thinks it’s prestigious to have a virtual McMansion with a Beemer and a Mercedes in the garage? How about those who are proud to have toilets in their houses? How about a builder who refuses to make any structure that would be impossible in real life? How about all those newbies who sit on camping chairs rather than explore this beautiful and usually impossible IRL world?
How about Linden Lab?
Philip Linden, bless his heart, and Torley Linden, bless hir heart, have vision. They’ve not a single mundane bone in their virtual bodies. I’m not so sure about the rest of the Linden lot, who persist in building boring mainland areas like Bay City and Nautilus.
And have you ever noticed? The Linden blog NEVER brags on fantastical places like The Robot Museum or (the apparently no-more) Svarga or the serene Tol Eressea or the late and wonderful Privateer Space or the steampunk sims or any of Second Life’s great virtual racetracks. No, instead they spout flack about unexciting and often unfinished places like—well, I won’t give any examples. Just check their blog history..
And why do they do blog only the mundane? Well, I have a theory.
Of COURSE I have a theory!
Hehe.
It makes business sense to brag on builds in Second Life that relate to the real world; in doing so Linden Lab can perhaps attract yet another corporation. That’s why, I think, the Linden Blog never brags on the Robot Museum or The Great Fissure or The Abyss. But it makes even more sense to highlight Second Life’s spectacular ability to make a reality of the improbable and the impossible, to highlight the what-might-be rather than the what-already-is. It’s here that Second Life’s future truly lies. But the Lindens don’t see it.
And why?
Because the Lindens are themselves mundane. And because they’re mundane, they’re just not seeing what the rest of us see. They remain blissfully unaware of the strengths of the very world they’ve made possible, and in this unawareness they’re leaving unacknowledged the artistry, vision, and dedication of Second Life’s most creative citizens.
How sad! And how unfair!