Mac Kanashimi was kind enough to rez several of his fractal sets for me. All span the sim, and all use sim's allotment of prims. You can view one above.
Mac is working on decreasing the rez time for 15,000 prims, many made of mesh. I suggested that rather than having his scripts calculate each rez he somehow capture the finished field of prims with a program like Rez Faux (but with permissions, so he can set a schedule for rezzing), and use that to make more rapid changes.
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