tag:blogger.com,1999:blog-5780662684766869666.post2171840707358562849..comments2023-10-14T04:23:13.547-04:00Comments on Chey's Second Life Blog: Full-Perm Long-Distance Teleport ScriptCheyenne Palisadeshttp://www.blogger.com/profile/17857731023321638792noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5780662684766869666.post-77337596744000621202010-01-01T09:59:16.749-05:002010-01-01T09:59:16.749-05:00Masha, I had one instance in which the script didn...Masha, I had one instance in which the script didn't work. The prim wouldn't return to its original location. I used a new prim and a new copy of the script, same thing. But every one one worked just fine.<br /><br />I think the highest I've teleported from the ground is about 1800 meters. It works fine, up and down. <br /><br />I also use the script to teleport about five meters between the floors of my house. Same thing, it has always worked fine.<br /><br />You might just try with a new prim. In any case, good luck!Cheyenne Palisadeshttps://www.blogger.com/profile/17857731023321638792noreply@blogger.comtag:blogger.com,1999:blog-5780662684766869666.post-1471844971969847062010-01-01T01:15:14.602-05:002010-01-01T01:15:14.602-05:00Thank you for the script! The good news was that ...Thank you for the script! The good news was that at first, it worked beautifully. And still does, from 2000 meters down to 30. BUT, when I try to TP back up, or TP a short distance, I'm missing the target AND the prim doesn't return to the original spot. I tried playing with starting location, size of prim, nothing seems to matter.<br /><br />Are there some limitations that folks might know about that I can keep in mind when making the TP?<br /><br />Thanks in advance!<br />-MMasha Eildenoreply@blogger.comtag:blogger.com,1999:blog-5780662684766869666.post-60792016643686613082009-08-06T09:23:47.211-04:002009-08-06T09:23:47.211-04:00Paulorp, the coordinates go in the description lin...Paulorp, the coordinates go in the description line. There's no need to change the script.<br /><br />IM me with your Second Life name and I'll send you the script in a prim so you can see how it works-- or go to my store (SLURL follows) and pick up a box which inludes a prim)<br /><br />http://slurl.com/secondlife/Whimsy/79/91/701Cheyenne Palisadeshttps://www.blogger.com/profile/17857731023321638792noreply@blogger.comtag:blogger.com,1999:blog-5780662684766869666.post-9985313542877830552009-08-05T22:32:10.266-04:002009-08-05T22:32:10.266-04:00I am trying use your script but I cant get to the ...I am trying use your script but I cant get to the destiny. I created one skybox, got the position and put on the script (gTargetPos) but I cant reach the skybox, I go to a totally different position. What am I doing wrong??Paulorpnoreply@blogger.comtag:blogger.com,1999:blog-5780662684766869666.post-9863853894382930022009-07-01T03:57:23.908-04:002009-07-01T03:57:23.908-04:00There are two types of long-distance TP scripts ar...There are two types of long-distance TP scripts around right now:<br /><br />1) Warppos<br />It calculates a line-of-sight to the destination, and the required number of steps to move an object from start to end. The good thing is that it uses perfectly legit LSL calls, and will always work. The bad side is it fails if banlines are between start and end. Warppos nowadays can go to 4000m - I should send you an updated one.<br /><br />2) <0,0,0> Exploit<br />This script is incredibly fast since it only needs a single hop. It is based on a glitch in SL which allows an object at the <0,0,0> position in a sim to reach ANY spot in the sim within one hop. The good thing is that banlines etc. can not prevent this script from working. The bad thing is that is relies on a bug in SL that eventually might get fixed, thus rendering this teleport nonfunctional. However we all know the speed with which LL fixes things...Peter Stindberghttps://www.blogger.com/profile/05187648076397777162noreply@blogger.comtag:blogger.com,1999:blog-5780662684766869666.post-34822988356733751592009-07-01T00:58:56.633-04:002009-07-01T00:58:56.633-04:00The old WarpPos had a built-in 1000m limit because...The old WarpPos had a built-in 1000m limit because otherwise it might risk running out of memory. With Mono, this is not an issue (well, it's an issue, but not a practical one). There's a vastly-improved version of WarpPos here: http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryWarpPos It's the very last one.<br /><br />I couldn't find a good freebie tp script, so I made one that I hand out to people. You rez a prim, name it with the text you want in the hover text, put the destination vector in the prim description, drop in the script, and it works. IM me if you want a copy.<br /><br />--Cinco PizzicatoHomerTheBravehttps://www.blogger.com/profile/18261248973011130957noreply@blogger.com